Warzone Loadout Meta
357 (MW)
The best loadouts for 357 (MW) in Warzone based on in-game usage statistics
Last updated: 2021-10-18 18:00
Attachments for 357 (MW)
Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Pick Ratio (%)
(Click to sort Ascending)
K/D Ratio
(Click to sort Ascending)
1Akimbo.357 LongSnake Shot5mW LaserLightweight Trigger18.61.25
2Silverfield Ordnance .3575mW LaserFully LoadedG.I. Mini ReflexLightweight Trigger9.30.92
3Akimbo.357 LongSnake Shot5mW LaserMatch Grade Trigger5.51.03
4Akimbo.357 LongSnake ShotTac LaserLightweight Trigger4.61.23
5Akimbo.357 LongSnake Shot1mW LaserLightweight Trigger3.41.15
6Akimbo.357 LongSnake ShotCompensatorLightweight Trigger2.80.91
7Akimbo.357 LongSnake ShotTac LaserMatch Grade Trigger2.70.93
8.357 LongCompensatorAPX5 Holographic SightLockwood .357 Custom StockLightweight Trigger2.60.90
9.357 LongSnake Shot5mW LaserFully LoadedLightweight Trigger1.71.43
10Akimbo.357 LongSnake ShotCompensator5mW Laser1.51.10
11AkimboSilverfield Ordnance .357Snake Shot5mW LaserLightweight Trigger1.41.57
12Akimbo.357 LongSnake ShotCompensatorMatch Grade Trigger1.30.93
13Akimbo.357 LongCompensator5mW LaserLightweight Trigger1.10.83
14Akimbo.357 LongMuzzle BrakeSnake ShotLightweight Trigger1.11.10
15Akimbo.357 LongSnake ShotCompensatorTac Laser1.01.12
16Akimbo.357 LongSnake Shot1mW LaserMatch Grade Trigger0.90.87
17.357 LongSnake ShotTac LaserFully LoadedLightweight Trigger0.51.21
18.357 LongMuzzle BrakeSleight of HandStippled Grip TapeLightweight Trigger0.50.98
19Frangible - Wounding.357 Snub NoseSnake Shot1mW LaserMonocle Reflex Sight0.50.87
20.357 LongCompensatorTac LaserStippled Grip TapeLightweight Trigger0.41.16
21.357 LongSnake ShotFully LoadedStippled Grip TapeLightweight Trigger0.41.21
22AkimboSilverfield Ordnance .357Snake ShotTac LaserLightweight Trigger0.41.38
23Akimbo.357 LongMuzzle BrakeSnake ShotMatch Grade Trigger0.41.56
24.357 LongSnake Shot5mW LaserFully LoadedMatch Grade Trigger0.41.84
25.357 LongSnake ShotTac LaserStippled Grip TapeLightweight Trigger0.41.47
Source: WZ Ranked calculations, my.callofduty.com data. Note: Weapon, perk and equipment data is daily. Attachment combination data is weekly. It is not possible to retrieve each loadout used by every player in every game from COD API. Only about 2%-6% of data of all loadouts used in a game is retrievable from COD API. Therefore, it is not possible to analyse loadouts for each individual player. However, when aggregated on a global scale of all matches analysed by WZ Ranked it is possible to determine the most popular loadouts in Warzone with a pretty high accuracy. Attachment combination data is less reliable for less popular weapons. All kills or deaths of a player are attributed to the loadout or loadouts that the player used in the game. It is not possible to determine whether kills or deaths occurred before or after equipping the loadout.
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