Warzone Loadout Meta
The best secondary weapons in Warzone based on in-game usage statistics. Click on a weapon name to see the best attachment combinations
Last updated: 2021-10-21 18:00
META GINI COEFFICIENT
Secondary Weapons
Rank
Name
Category
(Click to sort Ascending)
Vintage
(Click to sort Ascending)
Pick Ratio (%)
(Click to sort Ascending)
K/D Ratio
(Click to sort Ascending)
1 Diamatti HandgunCW27.981.28
2 Sykov HandgunMW10.931.24
3 1911 HandgunMW6.521.11
4 RPG-7 LauncherMW6.050.92
5 Renetti HandgunMW5.591.18
6 RPG-7 LauncherCW5.540.99
7 AMP63 HandgunCW4.841.48
8 Sai MeleeCW4.191.17
9 PILA LauncherMW3.280.84
10 Kali Sticks MeleeMW3.141.26
11 M19 HandgunMW2.821.37
12 Cigma 2 LauncherCW2.680.85
13 Combat Knife MeleeMW2.641.27
14 X16 HandgunMW2.431.03
15 Strela-P LauncherMW2.311.14
16 50 GS HandgunMW1.630.92
17 1911 HandgunCW1.491.06
18 Knife MeleeCW1.371.26
19 Machete MeleeCW1.221.17
20 JOKR LauncherMW0.700.89
21 Dual Kodachis MeleeMW0.571.03
22 357 HandgunMW0.530.99
23 Magnum HandgunCW0.410.98
24 M79 LauncherCW0.300.86
25 Marshal HandgunCW0.24N/A
26 Ballistic Knife MeleeCW0.20N/A
27 Wakizashi MeleeCW0.14N/A
28 E-Tool MeleeCW0.06N/A
29 Sledgehammer MeleeCW0.06N/A
30 Baseball Bat MeleeCW0.05N/A
31 Cane MeleeCW0.02N/A
32 Battle Axe MeleeCW0.02N/A
33 Mace MeleeCW0.01N/A
Source: WZ Ranked calculations, my.callofduty.com data. Note: Weapon, perk and equipment data is daily. Attachment combination data is weekly. It is not possible to retrieve each loadout used by every player in every game from COD API. Only about 2%-6% of data of all loadouts used in a game is retrievable from COD API. Therefore, it is not possible to analyse loadouts for each individual player. However, when aggregated on a global scale of all matches analysed by WZ Ranked it is possible to determine the most popular loadouts in Warzone with a pretty high accuracy. Attachment combination data is less reliable for less popular weapons. All kills or deaths of a player are attributed to the loadout or loadouts that the player used in the game. It is not possible to determine whether kills or deaths occurred before or after equipping the loadout.
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