Best Cooper Carbine (VG) Loadout in Warzone

Last updated: 2022-01-15 21:00

Most Popular Cooper Carbine (VG) Attachments
Muzzle
Based on 21028 loadouts
Rank
Attachment
Pick Ratio (%)
K/D Ratio
Level
1 MX Silencer54.01 1.12 29
2 Mercury Silencer29.14 1.09 43
3 Recoil Booster5.90 1.18 57
4 F8 Stabilizer4.56 0.97 14
5 Chord Muzzle Brake4.35 0.75 36
6 G28 Compensator1.77 0.87 3
7 T1 Flash Hider0.27 N/A50
Barrel
Based on 24020 loadouts
Rank
Attachment
Pick Ratio (%)
K/D Ratio
Level
1 22" Cooper Custom85.76 1.08 10
2 18" Ragdoll G456.56 0.85 30
3 8" Ragdoll Short4.31 0.78 21
4 14" Gracey Rapid3.37 1.15 61
Optic
Based on 15458 loadouts
Rank
Attachment
Pick Ratio (%)
K/D Ratio
Level
1 G16 2.5x48.21 1.09 20
2 Slate Reflector23.35 1.18 18
3 SVT-40 PU Scope 3-6x12.01 1.14 30
4 ZF4 3.5x Rifle Scope3.02 0.78 12
5 1229/Slate 3.25x Custom1.75 0.89 34
6 Monocular Reflector1.73 0.87 2
7 Nydar Model 471.36 0.93 22
8 Mk. 3 Reflector1.25 1.04 41
9 M38/Slate 2.5x Custom1.19 0.91 51
10 MK. 8 Reflector1.07 0.87 7
11 Saturn 1.35x Lens1.06 0.83 32
12 Mk. 12 Night Vision0.89 0.85 44
13 1913 Variable 4-8x0.76 1.02 58
14 Mk 3 Sunfilter0.74 0.83 15
15 M19 4.0x Flip0.56 N/A28
16 Mk 3 Mod. 2 Sunfilter0.40 N/A55
17 ZC2 1.35x Lens0.26 N/A10
18 Mk 18 Sunfilter0.18 N/A49
19 ZF41 7.0x Telescopic0.17 N/A26
20 Type 97 5x Telescopic0.04 N/A60
21 Type 99 10.0x Telescopic0.01 N/A47
Stock
Based on 47256 loadouts
Rank
Attachment
Pick Ratio (%)
K/D Ratio
Level
1 Cooper 45RS36.58 1.00 9
2 Cooper Custom Padded26.90 1.08 34
3 Cooper 45W25.09 1.07 39
4 Removed Stock5.84 1.27 54
5 Ragdoll G45 Skeletal5.60 1.13 23
Underbarrel
Based on 24138 loadouts
Rank
Attachment
Pick Ratio (%)
K/D Ratio
Level
1 Carver Foregrip34.54 0.90 22
2 m1941 Hand Stop31.13 1.04 59
3 M1930 Strife Angled18.83 0.85 31
4 Mark VI Skeletal8.44 0.82 4
5 M3 Ready Grip4.96 0.96 37
6 SMLE Pistol Grip1.82 0.85 25
7 Bipod0.17 N/A48
8 Bayonet0.08 N/A55
9 GF-59 Flashlight0.03 N/A45
Magazine
Based on 40252 loadouts
Rank
Attachment
Pick Ratio (%)
K/D Ratio
Level
1 9mm 60 Round Drums72.29 1.01 38
2 .30 Carbine 45 Round Mags25.28 0.82 11
3 .45 25 Round Mags1.78 0.66 19
4 .30 Carbine 30 Round Mags0.66 0.80 51
Ammunition
Based on 50778 loadouts
Rank
Attachment
Pick Ratio (%)
K/D Ratio
Level
1 Lengthened51.44 1.04 27
2 Incendiary17.87 0.93 46
3 FMJ Rounds14.58 0.77 6
4 Compressed Rounds9.30 1.09 40
5 Armor Piercing2.34 0.68 16
6 Subsonic2.09 0.80 32
7 Hollow Point1.78 0.91 52
8 Frangible0.61 0.85 56
Rear Grip
Based on 54219 loadouts
Rank
Attachment
Pick Ratio (%)
K/D Ratio
Level
1 Polymer Grip43.10 1.08 40
2 Grooved Grip11.03 0.91 35
3 Hatched Grip8.54 0.83 5
4 Rubber Grip7.55 0.92 13
5 Fabric Grip6.87 1.03 24
6 Leather Grip6.45 0.92 18
7 Stippled Grip6.31 1.05 57
8 Pine Tar Grip6.19 0.98 60
9 Granular Grip2.18 0.94 52
10 Taped Grip1.77 1.08 47
Perk
Based on 66638 loadouts
Rank
Attachment
Pick Ratio (%)
K/D Ratio
Level
1 Tight Grip61.83 1.04 8
2 Vital17.95 1.14 58
3 Hardscope8.42 0.94 33
4 Brace4.87 1.01 42
5 Discard3.24 0.84 20
6 Fleet2.70 1.07 53
7 Icy Veins1.00 0.92 61
Perk2
Based on 82343 loadouts
Rank
Attachment
Pick Ratio (%)
K/D Ratio
Level
1 Fully Loaded71.43 1.07 49
2 Surplus11.71 0.89 17
3 On-Hand11.70 0.90 7
4 Fast Melee1.98 0.81 25
5 Deep Breath1.50 0.80 27
6 Defender0.84 0.92 39
7 Heavy Hitter0.70 0.87 41
8 Reach0.15 0.89 56
Cooper Carbine (VG) Popularity and K/D Ratio
PICK RATIO (%)
K/D RATIO
PICK RATIO RANKING
K/D RATIO RANKING
Source: WZ Ranked calculations, my.callofduty.com data. Note: Weapon, perk and equipment data is daily. Attachment data is weekly. It is not possible to retrieve each loadout used by every player in every game from COD API. Only about 2%-6% of data of all loadouts used in a game is retrievable from COD API. Therefore, it is not possible to analyse loadouts for each individual player. However, when aggregated on a global scale of all matches analysed by WZ Ranked it is possible to determine the most popular loadouts in Warzone with a pretty high accuracy. Attachment data is less reliable for less popular weapons. All kills or deaths of a player are attributed to the loadout or loadouts that the player used in the game. It is not possible to determine whether kills or deaths occurred before or after equipping the loadout.
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